Role: SENIOR Game Designer
As a Senior Game Designer, my tasks on the project were:
Conceptualizing ideas across various facets of the game (gameplay, movement mechanics, combat features, game modes, matchflow, etc.)
Translating these creative concepts into plans by crafting Game Design Documents (GDDs).
Prototyping the GDDs on Unreal Engine 5 using Blueprints.
Creation of development tickets within Jira to fully complete the defined GDDs.
Simultaneously, I took on the role of coordinating with the QA Team, managing playtesting sessions and tasks.
 3 PROJECT Highlights
Three distinct facets of my work have significantly contributed to the project:
The iterative improvements to the Match Flow and Core Game Mode.
Innovative design for Active Abilities for each weapon, aligned with each weapon's gameplay archetypes.
Creative generation of Game Events (Idea, Prototyping, Iteration and Improvement).